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AI Insights · Timothy · April 2024

Top 5 Basketball Games in Italy Q1 2024: Performance Insights

Discover the performance of the top 5 basketball games in Italy for Q1 2024, including trends in weekly downloads, revenue, and active users.

Top 5 Basketball Games in Italy Q1 2024: Performance Insights

In Q1 2024, the top 5 basketball games in Italy showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared.

NBA Infinite - PvP Basketball from Level Infinite saw a significant spike in weekly downloads with a peak of around 57K in mid-February. However, this number gradually declined to about 1.7K by the end of March. Weekly revenue mirrored this trend, starting at $1.1K and peaking at $8.8K, then tapering off to approximately $3.1K. Active users also saw a high of nearly 80K in the second week of February, dropping to around 14.6K by the end of the quarter.

NBA 2K Mobile Basketball Game by 2K maintained a steady performance throughout the quarter. Weekly downloads fluctuated between 1.1K and 2.7K, with a notable increase in early February. Weekly revenue ranged from $1.5K to $3.8K, with a consistent performance across the weeks. Active users remained relatively stable, varying from 5.7K to 8.6K.

Basketball Stars™: Multiplayer from Miniclip.com experienced a gradual increase in weekly downloads, peaking at around 5.6K in mid-March. Weekly revenue showed a consistent rise, starting at $1.1K and reaching up to $976 by the end of the quarter. Active users also saw an upward trend, growing from 17.5K to over 20.3K.

Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. had a more volatile performance. Weekly downloads peaked at 2K in late January but dropped significantly to just 193 by the end of March. Weekly revenue varied, reaching a high of $1.2K in mid-February and then declining to $623. Active users followed a similar pattern, peaking at 2.3K in late January and falling to 742 by the end of the quarter.

NBA 2K24 MyTEAM by 2K showed a strong start with weekly downloads peaking at 2.9K in mid-February before declining to around 1K by the end of March. Weekly revenue saw an increase from $326 in late January to a peak of $2.3K in mid-February, ending the quarter at approximately $977. Active users grew from 1.8K to nearly 3.9K, maintaining a stable performance towards the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024